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Warp Factor 3 biography, Warp Factor 3 discography
You can improve this article by introducing more precise citations.It is also featured in the Stars!Starship Troopers universe, as well as the computer games StarCraft, Eve Online, Darkspace, and numerous television programs including Red Dwarf.It is not generally capable of instantaneous travel between points at infinite speed, as has been suggested in other science fiction using theoretical technologies such as hyperdrives, jump drives, and Infinite Improbability Drives.It is called FTL in the Titan novels.Ships in warp can interact with objects in normal space.Warp velocities
3 Warp theory and technology
3.Warp core
5 Is a nonfictional warp drive possible?The first pilot episode of Star Trek: The Original Series, "The Cage", calls it "time warp" drive, and notes that the "time barrier" had been broken, allowing a group of stranded interstellar travellers to get back to Earth much more quickly than they had been previously able to.Cochrane is repeatedly referred to afterwards, but the exact details of the first warp trials were not shown until the second Star Trek: The Next Generation movie, Star Trek: First Contact.The movie depicts Cochrane as inventing warp drive on Earth in 2063 (two years after the date speculated by the first edition of the Star Trek Chronology).This directly led to the first contact with the Vulcans.The later prequel series Star Trek: Enterprise firmly establishes that many other civilizations had warp drive before humans, notably the Vulcans, who had more advanced warp drive technology than humans even in the 22nd century.Enterprise, set in 2151 onwards, shows the voyages of the first Earth ship capable of traveling at warp factor 5.Alpha Centauri, of the same trinary star system, is 4.This would allow travel from Earth to Proxima Centauri in only 3.By the time of the original Star Trek's third series, the ship's maximum speed had been increased slightly to Warp 9, although invaders on the ship (Nomad, the Kelvans etc.The Next Generation era
Plots involving the Enterprise going far too fast were a frequent feature in the original series (such as warp 14.The old and new formulas are explained in much greater detail below)
The warp factors above warp 10 in the TOS, such as the one above, were slower than warp 10 on the new scale.According to The Star Trek Encyclopedia, warp 6 (new scale) is equal to 392c (392 times the speed of light, c) and about warp 7.The scale reaches an asymptote at warp 10 which represents infinite speed in accordance with the speed limit imposed by the producers.In this episode, Tom Paris describes that, while travelling at warp 10, he is concurrently in every part of the universe.The limit of 10 did not entirely stop warp inflation.Voyager with a maximum sustainable cruising speed of warp 9.The alternate future depicted in the Next Generation episode "All Good Things..."Captain Styles was a Federation testbed for transwarp technology.Scott's Guide to the Enterprise published in 1987, suggests the project ultimately succeeded and the USS Enterprise was indeed fitted with transwarp.Susan Sackett's memoirs attribute the lack of transwarp in Star Trek: The Next Generation to Gene Roddenberry's dislike of the concept.These episodes established that the Borg set up networks of these conduits between important areas in the galaxy.When a Borg vessel enters a transwarp conduit, it is subject to extreme gravimetric shear.Six hubs were known to exist, but in "'Endgame" one was destroyed, along with the Unicomplex due to the neurolytic pathogen with which Admiral Janeway infected herself.In the Voyager episode "Hope and Fear", Seven of Nine remarks that the technology involved is not dissimilar to Borg transwarp technology.This article needs additional citations for verification.Several episodes of the original series placed the Enterprise in peril by having it travel at high warp factors; in "That Which Survives", this factor was as high as 14.Accordingly, "warp 1" is equivalent to the speed of light, "warp 2" is eight times the speed of light, "warp 3" is 27 times the speed of light, and so on.These speeds do not even correlate with details presented in some of the episodes.For example, in "That Which Survives" (1969), the Enterprise travels at warp 8.Spock's dialog), which makes the speed more than 600,000 times the speed of light.The Enterprise has also easily traveled to and from the edge of the Milky Way galaxy ("Is There in Truth No Beauty" and "By Any Other Name" (1968)), a journey which should take years at "warp 8" if the actual speed is merely a cube of the warp factor.Thus, in the Okuda scale, warp speeds approach warp 10 asymptotically.The later series were better at keeping to calculated velocities than the original; however, they were still far from perfect.Later episodes of Star Trek: The Next Generation (such as "Descent" (1993)) contradicted these speeds and Star Trek: Deep Space Nine depicted Federation Starfleet strategic operations (fleet movements) which would have been impossible under the Okuda scale.The ship rests in a bubble of normal space.Star Trek: The Next Generation Technical Manual by Rick Sternbach and Michael Okuda.Chapter 5, "Warp Propulsion Systems", discusses the following topics:
Warp field theory and application, including warp measurement, velocities, and limits.Slingshot effect
A side effect of Warp travel which has been shown throughout Star Trek is the "Slingshot Effect."Whereas the actual procedure is intentionally obscure, it involved travelling at high warp speed toward a star (established in Star Trek IV: The Voyage Home (1986) to be somewhere over Warp 9.The technique was mentioned as a viable method of time travel in the Next Generation episode "Time Squared" (1989).In the books
Some years after Star Trek: The Original Series (TOS), Pocket Books came out with a series of books based upon the Enterprise's encounters during both its first and second five year mission.In "The Wounded Sky" written by Diane Duane, the crew picks up a Hamalki engineer, which invents a new form of the Transwarp Drive.The book further explains that the alternate universe is attuned with our own, such that planetary bodies are in exactly the same place, which makes navigation much simpler.This essentially allows the Enterprise to enter De Sitter space and travel millions of times faster than light.Warp core
The primary form of propulsion in the Star Trek universe is the "gravimetric field displacement manifold", more commonly referred to as a "warp core".In the Star Trek universe, fictional "dilithium crystals" are used to regulate this reaction.Is a nonfictional warp drive possible?Many of the futuristic technologies featured in the series have actually been created (such as the hypospray) or are currently being researched (e.This program was discontinued in 2002.While thought experiments on the wilder shores of theoretical physics continue, no scheme that may allow "warp speed" travel has yet been devised that has been accepted by mainstream science.However, contrary to a common misunderstanding, these models are in no sense solutions to the Einstein field equation, and they give absolutely no hint of how to actually make a warp bubble.The best known theory, known as the Alcubierre drive, has the amusing feature that its terminology is in accord with Trek jargon: "warp factors" measure the warping of space (or rather spacetime), not actual speed.Einstein curvature tensor, which describes the curvature in space, while the constant G without indices is Newton's gravitational constant.In 2007, physicist Richard Obousy proposed that a warp drive could be created by directly manipulating the extra dimensions of string theory.In this model the vacuum energy equations can be expressed as:
In this model, it is the radius of the extra dimensions that directly controls the expansion of space.Inside Trek: My Secret Life With Star Trek Creator Gene Roddenberry.NASA feasibility article
Alcubierre Warp Drive at the Encyclopedia of Astrobiology, Astronomy, and Spaceflight
Warp core schematic at LCARS.Larson
The unphysical nature of "Warp Drive", by Michael J.Ford
A Superluminal Subway: The Krasnikov Tube, by Allen E.Ford
A "warp drive" with more reasonable total energy requirements, by Chris Van Den Broeck
Warp Drive With Zero Expansion by Jose Notario,
Fundamental Limitations on warp drive spacetimes by Francisco S.Warp Factor
Warp Factor is the units of speed when using a WarpDrive.There is some disagreement over its meaning, or even if there is any consistent definition at all.Others shrug and point out that it is, after all, just a PlotEnablingDevice and not real.Warp 1 is the speed of light.I'm starting to feel special and tingly all of a sudden.That depends on the primate.He occupied every point in the universe simultaneously.I'm convinced I did not hallucinate this episode.I, fortunately, didn't see that one.As the ship is on subspace, her inertial mass goes to zero, and her speed goes to c.By increasing the frequency of the pulses through the Warp nacelles, the momentum increases.The Next Generation, had a top speed (Warp core melting) around Warp 9.But really, that doesn't make any sense; the numbers don't add up.WarpFactor into commonly understood units.Wouldn't this mean that Warp 1 is twice the speed of light?Warp 10 would occupy all points in the universe simultaneously.For brevity, additional table columns and notes from the book are not shown here.The assumption has always been that a high level warp field further lowers mass.But in none of the ST references out there does it lower it to zero.And the Borg cubes travelled at warp 10.But according to StarTrekVoyager, when they were stranded in the far end of the Delta Quadrant, they were 70 years away at warp 6 (which is the fastest warp they can maintain for an unlimited time).Source command of your web browser.The Star Trek universe neglects relativistic effects.However, it has the advantages
of being both simple and elegent.Overview
This program calculates the Warp Factors, Distance of Travel and Time of Travel for 3 Eras of Star Trek
and 4 versions of Warp Drive technology.As Zefram Cochrane pointed out in 2053, actual warp speeds relative to the speed of light may be calculated by multiplying the warp factor cubed by a variable that accounts for the curvature of space in a fourth dimension by the presence of mass; subspace, a continuum in which a vessel under warp drive travels, is not curved in a fourth spatial dimension, and therefore offers a linear "short cut" between points in our galaxy.This variable, called Cochrane's factor and sometimes indicated by the Greek letter chi (X), can be as high as 1,500 in dense dust and gas clouds and as little as 1 in the intergalactic void.Between galaxies, where negligible matter exists, space is not perceptibly curved, and the short cut afforded by Cochrane's factor disappears.This variable, somewhat analogous to the winds or ocean currents in sailing, explains why great interstellar distances may sometimes be traversed at greater speeds and in less time than shorter distances.The following table shows the corrected values for warp speeds, given an average value for X of 1292.In Standard Warp the Warp Factors are to the 3rd power.TransWarp Drive:
In TransWarp the Warp Factors are to the 4th power.UltraWarp is a much more refined version of TransWarp.This form of calculating warp factors is used for calculating speeds in Next Generation, Deep Space 9, and Voyage.SlipStream was introduced late in Voyage and I am assuming that it would follow the same progression.Once the program is executed you will see the main menu for the program.This program assumes UltraWarp as the default setting and will stay in this setting until changed.Example 1
You are Captain Picard leaving Earth aboard Enterprise D and traveling to the planet Padjua.The distance to Padjua is 200 Parsecs and you will be traveling at Warp 5 the entire time.You want to know how long it is going to take to get to Padjua.If you have not done so, execute Warp.The plague will start its final stages in 4 days.McCoy has told you that even with the extra staff from Starbase 7, it is going to take a full day to inoculate everyone in the colony.Enter your Time
3
Press the "DAY" key on the menu
Press the "SEC" key on the menu
(VERY IMPORTANT) Even if you are not entering in any seconds, you must press the
"SEC" key to allow the program to continue proper execution.Answer
It will take a Warp Factor of 7.Trevers World in 3 days.Example 3
This is a continuation of the last example.After stopping the plague on Trevers World, Starfleet orders you to leave on a heading of 215 Mark 36 at Warp 6 for 3 days 13 hours 15 minutes and 22 seconds.Enter your Time
3
Press the "DAY" key on the menu
13
Press the "HRS" key on the menu
15
Press the "MIN" key on the menu
22
Press the "SEC" key on the menu
(VERY IMPORTANT) Even if you are not entering in any seconds, you must press the
"SEC" key to allow the program to continue proper execution."Distance in Par"
041 "secs?"Exponent for Warp Factor
R04: 1292.Months in a Year
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